About Us

Learn about the TensorWorks team and the values that drive us.

Mission Statement

TensorWorks provides tools and services that empower our customers to work more effectively and to undertake previously infeasible projects that advance the state-of-the-art. We service customers across a broad range of creative and technical industries, as well as in research and academia.

To achieve this vision, we identify problem domains that align with our core values and represent opportunities for us to solve interesting problems whose solutions represent a meaningful contribution to an identified customer base and to the world around us.

Core Values

These are the core values that we hold as a company. Our values inform our mission statement and guide all of our decision making processes.

Autonomy

We value the ability to define our own direction and to choose the work we do. This choice is enabled by a foundation of personal and organisational stability, and by financial security. Autonomy is the primary motivating factor for running our own business instead of simply working for existing companies.

Growth

We value continuous improvement within all aspects of our company, and the personal growth of all employees. We are ambitious and driven, dedicated to lifelong learning and to elevating ourselves to ever greater heights.

Curiosity

We value intellectual curiosity and the inherent desire for challenge and variety that it entails. We strive to choose work that sates our thirst for knowledge and actively engages our enthusiasm and passion for creative problem solving.

Cooperation

We value the human bonds between our employees, and strive to foster a culture of teamwork, loyalty and friendship. We are inclusive and accepting of all who share these core values, and acknowledge that diversity breeds robustness and innovation in both thought and action. We value collaboration with external parties who share our values and seek to establish and maintain such connections wherever possible.

Contribution

We value meaningful contribution to the world around us, and seek challenges that provide an opportunity to make the world a better place. Through the application of science and the development of tools to empower others, we can and will make a difference.

Transparency

We value open and honest communication, and strive to disseminate the results of our work with the broader community whenever possible. Knowledge should be shared openly and freely for the benefit of humanity.

Balance

We value the health and happiness of our employees, and we all strive to maintain a healthy balance in our lives. We always remember that work is only one part of a greater whole, and a means that should never overshadow its ends.

Logic

We value logical and reasoned thinking, prudent planning, and informed decision making based on concrete data. We are guided by the discipline and empiricism of the scientific method.

Executive Team

Adam Rehn

BInfTech (Hons), PhD, MACS

Adam is the world's foremost expert on Unreal Engine containers, the maintainer of the Unreal Containers community hub, the Unreal Engine For Research initiative, and the creator of projects including ue4-docker, ue4cli and conan-ue4cli. He specialises in automation, tooling, and infrastructure, with a focus advancing the forefront of container and Wine technologies in the cloud. Adam received his PhD in Information Technology from James Cook University in 2017.

Aidan Possemiers

BInfTech (Hons), AACS

Aidan put his PhD in "AI-based Signal Processing and Compression" down to co-found TensorWorks and pursue his real passion: pushing boundaries in interactive rendering and low latency video streaming. His prolific contributions to the Unreal Engine's Encoding and Decoding plugins and RHIs have made significant improvements to Codec SDK and RHI synchronisation—minimizing stream latency. This work builds upon his existing expertise in Graphics APIs, Computational Geometry, GPU Acceleration, Video Codecs and Neural Networks. In his spare time, he likes to ponder how generative AI like frame generation and super resolution might help solve the limitations with low latency video streaming.

Luke Bermingham

BInfTech (Hons), PhD

Luke is an expert in cloud streaming, Unreal Engine, and WebRTC. He contributes heavily to Epic Games' Pixel Streaming plugin, has presented talks and panels about Pixel Streaming and UE cloud deployments at Unreal Fest, invented novel algorithms, and shipped massively scalable multiplayer video games. Luke's talents extend beyond software development; he is deeply passionate about business management, adept at organizing teams, projects, and personnel to drive success. His academic achievements include earning a PhD in Information Technology from James Cook University in 2018, further solidifying his expertise in computer science.

Nicholas Pace

BInfTech

Nick is an expert build infrastructure architect, specializing in tackling the intricate challenges of building large-scale complex software. He has successfully created build systems that achieve ABI compatibility, multi-platform support, debug symbol management, static analysis, and integration of challenging third-party dependencies, ensuring seamless project execution. Nick consistently develops at the forefront of Bazel, extending the system to create novel solutions for building complex C++ projects and streamlining developer workflows. His expertise also encompasses Unreal Engine, C++, and real-time graphics APIs, with notable contributions to Unreal Engine's Pixel Streaming and AVCodecs plugins. With a diverse skill set and a proven track record of shipping numerous games and simulation projects across PC, Web, and VR platforms, Nick showcases exceptional technical expertise and adaptability.

Sarah Krivan

BPsych (Hons), PhD

Sarah is the business head of TensorWorks, with a wealth of expertise in human psychology, business optimisation and management. As the product owner for TensorWorks' Scalable Pixel Streaming product, Sarah has led the team through the entire lifecycle, from development to shipping, continuously seeking ways to enhance the product for customers' benefit. She has presented advancements in this technology at a number of Unreal Fest conferences across the globe to educate on the potential that adopting game-engine technologies in the cloud unlocks for business, enterprise, and government. Her academic background includes a PhD in Psychology from James Cook University in 2020, underscoring her profound understanding of human behaviour in business.

Consulting Team

Aaron Ross

BInfTech / BArts (Digital Design)

Aaron has worked extensively with the full gamut of cloud technologies to run cloud native applications in both private and public sector cloud environments. Aaron is a certified Kubernetes administrator, application developer, and AWS practitioner. Aaron’s expertise was developed during his time at AWS and Ericsson whilst working on multiple world-first projects, showcasing his passion for implementing cutting-edge technologies in complex scenarios. He is currently focussed on advancing TensorWorks’ world-first initiatives to run Unreal Engine with Wine-Proton in the cloud.

Aiden De Loryn

BInfTech

Aiden specialises in network and server infrastructure, and has over a decade of professional experience working with a wide variety of technologies and systems. He enjoys developing innovative software and building creative solutions to challenging problems.

Denis Phoenix

BEng Electronics / Humanities (Hons), PGDE

Denis is deeply passionate about production, project management, quality assurance and product management. He is dedicated to delivering outstanding products, ensuring client satisfaction, and fostering a positive work environment for his team. With extensive expertise across diverse industries and technologies, including micro- and nanoelectronics design, satellite and radio frequency communications, as well as 3D engines and game development, Denis brings a wealth of knowledge and skills to every project he undertakes.

Eden Harris

BCompSc

Eden has over 10 years experience as a software developer where he has worked in game development, video streaming, and video codecs. He has a passion for low level optimizations and getting the best performance out of the software that he builds. In his spare time he enjoys programming and playing tabletop roleplaying games.

Eugene McArdle

BInfTech (Hons), PhD

Prior to joining TensorWorks, Eugene taught a wide range of university subjects in IT for over 15 years. His specialist subject areas included programming, database design, information security, operating system fundamentals, game design, and design thinking. Eugene received his PhD in Information Technology from James Cook University in 2018.

Matthew Cotton

BCompSc

For a little over ten years Matt worked in the games development industry where he worked with AAA studios to bring their properties to the mobile platform. Focusing on mobile tech, virtual reality and user interface development he has a passion for not only producing polished end products but also developing frictionless development environments to enable rapid development.

Michael Stopa

BInfTech

Michael's main area of interest is game development and game engine technology, with a particular fondness for low-level programming in C. Having previously worked in the games industry as well as nearly a decade teaching programming at university, he is always looking for new (and old) ways to make code simpler, faster, and more reliable.

Michael Wallace

BInfTech

With a colourful history of work, Michael has spent most of his time working in 3D. From VR experiences to educational simulations, he adores all things immersive. He also has a passion for client and customer support. With experience ranging from major corporations to small independent companies, Michael always puts positive service and creative solutions first and foremost.

Nazar Rudenko

BSc Economics

Naz has over 17 years of experience in the IT industry, building data and telephone networks. For the last decade, his main focus has been real-time communications and video streaming, particularly the WebRTC stack. He enjoys developing distributed real-time communications systems, video transcoders, and high-throughput media gateways and is always looking for a good challenge. His spare time is dedicated to the workshop, rebuilding engines and making furniture.

William Belcher

BEng Electronic Systems (Hons), BSc Data Science

Will is an expert in video coding, low latency streaming, Unreal Engine, and WebRTC. He contributes heavily to Unreal Engine’s Pixel Streaming plugin and has personally driven many of the features including: AV1 encoding, Mac OS support, and Editor streaming. Will is constantly seeking ways to improve streaming for latency critical use-cases such as telehealth, autonomous vehicles, and gaming. In 2023 Will submitted his thesis “Improving live stream quality in low-latency applications” where he introduced a novel video codec that was resilient to packet loss without increased jitter buffering or freezes common in current low latency streaming technology. His thesis was awarded a university medal from James Cook University for its novel contribution.

Product Development Team

Daniel Holden

BInfTech

Daniel is the feature owner of TensorWorks’ Scalable Pixel Streaming framework infrastructure deployed on AWS. He has a wealth of experience in building out massively scalable Kubernetes based streaming systems, and is an expert in the nuances and challenges of handling both Linux and Windows container graphical workloads. He is particularly passionate about leveraging cutting edge container technologies on AWS (e.g. lazy-pulling and Nydus) to facilitate user adoption of collaborative Unreal Engine technology in the cloud.

David MacPherson

BInfTech

David is the feature owner of TensorWorks’ Scalable Pixel Streaming tooling and frontend. He has a wealth of experience in building out technologies that simplify the process of deploying Unreal Engine Pixel Streaming containers in the cloud. David also has extensive experience deploying WebRTC streaming applications for enterprise in highly constrained networking environments. Prior to joining TensorWorks, David worked for the Queensland education IT system where he gained a deep expertise of networking and deployment in government and enterprise networks.

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