Pixel Streaming is a technology that allows seamless remote access and interaction with graphics-intensive Unreal Engine applications from one machine to another. When hosted in the cloud it allows users to share Unreal Engine experiences with no downloads or high-end device hardware requirements (other than a high speed internet connection).
Over the past few years, TensorWorks has contributed heavily to Pixel Streaming and one thing we have noticed repeatedly is the lack of quality information about the technology. Many users are confused about how to use it or are sharing outdated information with each other. To resolve this situation we have created a comprehensive video guide series on YouTube, dedicated to educating developers about how Pixel Streaming works and how to best use it. We have provided this information for free and only ask that you share it widely to increase the general knowledge about Pixel Streaming in the community.
Pixel Streaming is ever-evolving, and so to match these changes so is this video series. This video series was designed as a modular series of short videos that allows us to replace outdated information with the latest information, ensuring the guide is a living series and you always have the most up-to-date knowledge on Pixel Streaming.
We plan to expand on this series and delve into other facets of Pixel Streaming, from more in-depth customisation of your own experiences to whole new guides on Scalable Pixel Streaming.
Subscribe to the TensorWorks YouTube channel and follow along as we do our best to provide quality knowledge to Pixel Streaming users everywhere!