Blog

Key technical insights and details on the latest developments from the TensorWorks team.

24 March 2026 Eugene McArdle

Unreal Engine C++ compilation for Windows under Linux with Wine

This article announces support for building Unreal Engine from source and packaging C++ UE projects for Windows under Wine, and demonstrates the use of containers to provide reproducible build environments.

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15 April 2025 Michael Stopa

Shimming Windows DLLs unavailable in Wine

This article explores the process of creating shim libraries that expose new functionality to Windows applications running under Wine.

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3 December 2024 Adam Rehn and Aiden De Loryn

Migrating Unreal Engine cook workloads to Linux with Wine

This article reports the preliminary outcomes of an ongoing investigation into deploying Windows-specific Unreal Engine cloud workloads in Linux containers using the Wine compatibility layer, with an initial focus on asset cooking workloads.

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26 November 2024 Eden Harris

A brief comparison of libdatachannel and libWebRTC

This article provides a brief comparison of two C++ WebRTC implementations, libdatachannel and Google's libWebRTC.

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5 August 2024 William Belcher

Enabling higher quality Pixel Streaming experiences with AV1

This article announces the availability of AV1 video encoding in Unreal Engine 5.4 Pixel Streaming.

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12 July 2024 Luke Bermingham

VR Pixel Streaming Support for Meta Quest 3 and Apple Vision Pro

TensorWorks reveals their latest advancements for Unreal Engine VR Pixel Streaming, support for the Meta Quest 3 and Apple Vision Pro.

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