Blog

Key technical insights and details on the latest developments from the TensorWorks team.

10 August 2026 • Trent Waddington

Debugging applications under Wine with Visual Studio

This article introduces our open source Visual Studio extension that enables one-click debugging of Windows applications running under Wine.

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28 July 2026 • Aaron Ross and Eugene McArdle

Hooking .NET Framework executables with Detours under Wine

This article covers a brief history of the .NET Framework, looking at how the PE files are structured and loaded under both Windows and Wine. We introduce a Wine patch that enables Detours to correctly hook .NET Framework binaries.

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24 March 2026 • Eugene McArdle

Unreal Engine C++ compilation for Windows under Linux with Wine

This article announces support for building Unreal Engine from source and packaging C++ UE projects for Windows under Wine, and demonstrates the use of containers to provide reproducible build environments.

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15 April 2025 • Michael Stopa

Shimming Windows DLLs unavailable in Wine

This article explores the process of creating shim libraries that expose new functionality to Windows applications running under Wine.

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3 December 2024 • Adam Rehn and Aiden De Loryn

Migrating Unreal Engine cook workloads to Linux with Wine

This article reports the preliminary outcomes of an ongoing investigation into deploying Windows-specific Unreal Engine cloud workloads in Linux containers using the Wine compatibility layer, with an initial focus on asset cooking workloads.

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26 November 2024 • Eden Harris

A brief comparison of libdatachannel and libWebRTC

This article provides a brief comparison of two C++ WebRTC implementations, libdatachannel and Google's libWebRTC.

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