24 March 2026 • Eugene McArdle
Unreal Engine C++ compilation for Windows under Linux with Wine
This article announces support for building Unreal Engine from source and packaging C++ UE projects for Windows under Wine, and demonstrates the use of containers to provide reproducible build environments.
15 April 2025 • Michael Stopa
Shimming Windows DLLs unavailable in Wine
This article explores the process of creating shim libraries that expose new functionality to Windows applications running under Wine.
3 December 2024 • Adam Rehn and Aiden De Loryn
Migrating Unreal Engine cook workloads to Linux with Wine
This article reports the preliminary outcomes of an ongoing investigation into deploying Windows-specific Unreal Engine cloud workloads in Linux containers using the Wine compatibility layer, with an initial focus on asset cooking workloads.