Blog:

Posts tagged with "C++"

13 March 2023 Adam Rehn

Bringing full GPU support to Windows containers in Kubernetes

For the first time ever, unmodified Windows containers running in Kubernetes can now make use of full GPU acceleration, with individual device allocation, multi-tenancy settings and automatic support for all graphics APIs (including rendering, compute, and video encoding / decoding).

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28 February 2023 Michael Stopa

Debugging Pixel Streaming on CoreWeave with GDBServer

This article walks through the process of using GDBServer to remotely debug a Pixel Streaming application deployed to a Kubernetes cluster.

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4 February 2021 Aidan Possemiers

Pixel Streaming for Linux: The Road to 4.25

In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.

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