Posts tagged with "WebRTC"

Investigation into custom Unreal Engine streaming solutions

Posted by Luke Bermingham on 22 March 2021

An investigation into the feasibility of developing plugins that stream Unreal Engine inputs and outputs via protocols other than WebRTC.

Read more

An open architecture for scalable Pixel Streaming

Posted by Adam Rehn and Luke Bermingham on 12 February 2021

A proposal for an open, extensible and unopinionated backend architecture for deploying Pixel Streaming at scale.

Read more

WebRTC Stream Limits Investigation

Posted by Adam Rehn on 5 February 2021

An investigation into the limitations of the WebRTC protocol stack and the upper bounds on media streams and data channels.

Read more

Pixel Streaming for Linux: The Road to 4.25

Posted by Aidan Possemiers on 4 February 2021

In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.

Read more

Ready to start something amazing?

Contact us today to discuss how we can provide the technology and expertise to make your vision a reality.

Contact Us