13 March 2023 • Adam Rehn
For the first time ever, unmodified Windows containers running in Kubernetes can now make use of full GPU acceleration, with individual device allocation, multi-tenancy settings and automatic support for all graphics APIs (including rendering, compute, and video encoding / decoding).
28 February 2023 • Michael Stopa
This article walks through the process of using GDBServer to remotely debug a Pixel Streaming application deployed to a Kubernetes cluster.
16 February 2022 • Eugene McArdle and Aiden De Loryn
This article provides an overview of the efforts undertaken to add Windows support to Tekton Pipelines, thus enabling Windows builds for Unreal Engine projects in the Admiral CI/CD system.