12 February 2021 • Adam Rehn and Luke Bermingham
An open architecture for scalable Pixel Streaming
A proposal for an open, extensible and unopinionated backend architecture for deploying Pixel Streaming at scale.
4 February 2021 • Aidan Possemiers
Pixel Streaming for Linux: The Road to 4.25
In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.
27 January 2021 • The TensorWorks Team
Investigating Unreal Engine performance in Linux cloud environments
An empirical investigation into the performance characteristics of Unreal Engine workloads running in Linux cloud environments.
12 February 2020 • Adam Rehn
Pixel Streaming in Linux containers
This article announces the public availability of Linux support for the Unreal Engine's Pixel Streaming system to all Engine licensees.
15 December 2019 • Adam Rehn
Cloud-Native Unreal Engine: Vision and Status
In this article, Adam presents his vision for a cloud-native Unreal Engine and discusses the work that he and his fellow TensorWorks team members have undertaken to help make this vision a reality.
20 June 2018 • Adam Rehn
Idiosyncratic argument parsing behaviour in Unreal Engine 4
In this blog post, Adam discusses the non-standard command-line parsing logic present in older versions of Unreal Engine 4 and presents the fix that was subsequently merged into Unreal Engine 4.21.0.