1 September 2023 • Michael Wallace
This post presents our new Pixel Streaming video guide series, which is designed to serve as the most up to date source of information on how to use Pixel Streaming.
13 March 2023 • Adam Rehn
For the first time ever, unmodified Windows containers running in Kubernetes can now make use of full GPU acceleration, with individual device allocation, multi-tenancy settings and automatic support for all graphics APIs (including rendering, compute, and video encoding / decoding).
28 February 2023 • Michael Stopa
This article walks through the process of using GDBServer to remotely debug a Pixel Streaming application deployed to a Kubernetes cluster.
24 March 2022 • The TensorWorks Team
CAIRNS, Qld. – March 24, 2022 – TensorWorks announced support for the AWS for Games initiative from Amazon Web Services (AWS) to simplify the deployment of Unreal Engine Pixel Streaming applications at scale and empower developers to create a new generation of high-fidelity, interactive digital experiences in AWS.
16 February 2022 • Eugene McArdle and Aiden De Loryn
This article provides an overview of the efforts undertaken to add Windows support to Tekton Pipelines, thus enabling Windows builds for Unreal Engine projects in the Admiral CI/CD system.
23 October 2021 • Adam Rehn
This post from the Unreal Engine blog discusses the collaboration between TensorWorks and Epic Games to enhance the cloud capabilities of the Unreal Engine, and presents a white paper that describes the official container support introduced in Unreal Engine 4.27.