4 February 2021 • Aidan Possemiers
Pixel Streaming for Linux: The Road to 4.25
In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.
27 January 2021 • The TensorWorks Team
Investigating Unreal Engine performance in Linux cloud environments
An empirical investigation into the performance characteristics of Unreal Engine workloads running in Linux cloud environments.
12 February 2020 • Adam Rehn
Pixel Streaming in Linux containers
This article announces the public availability of Linux support for the Unreal Engine's Pixel Streaming system to all Engine licensees.
15 December 2019 • Adam Rehn
Cloud-Native Unreal Engine: Vision and Status
In this article, Adam presents his vision for a cloud-native Unreal Engine and discusses the work that he and his fellow TensorWorks team members have undertaken to help make this vision a reality.
20 June 2018 • Adam Rehn
Idiosyncratic argument parsing behaviour in Unreal Engine 4
In this blog post, Adam discusses the non-standard command-line parsing logic present in older versions of Unreal Engine 4 and presents the fix that was subsequently merged into Unreal Engine 4.21.0.
28 April 2018 • Adam Rehn
Building Docker images for Unreal Engine 4
This blog post discusses the issues Adam faced when first creating the open source ue4-docker project, which provides both Windows and Linux container images for the Unreal Engine. The information contained in this seminal blog post was subsequently incorporated into the comprehensive documentation section of the Unreal Containers community hub.