Posts tagged with "Pixel Streaming"

Press Release: TensorWorks Announces Support for AWS for Games

Posted by The TensorWorks Team on 24 March 2022

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Investigation into custom Unreal Engine streaming solutions

Posted by Luke Bermingham on 22 March 2021

An investigation into the feasibility of developing plugins that stream Unreal Engine inputs and outputs via protocols other than WebRTC.

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An open architecture for scalable Pixel Streaming

Posted by Adam Rehn and Luke Bermingham on 12 February 2021

A proposal for an open, extensible and unopinionated backend architecture for deploying Pixel Streaming at scale.

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Pixel Streaming for Linux: The Road to 4.25

Posted by Aidan Possemiers on 4 February 2021

In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.

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Pixel Streaming in Linux containers

Posted by Adam Rehn on 12 February 2020

This article announces the public availability of Linux support for the Unreal Engine's Pixel Streaming system to all Engine licensees.

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