13 March 2023 • Adam Rehn
Bringing full GPU support to Windows containers in Kubernetes
For the first time ever, unmodified Windows containers running in Kubernetes can now make use of full GPU acceleration, with individual device allocation, multi-tenancy settings and automatic support for all graphics APIs (including rendering, compute, and video encoding / decoding).
28 February 2023 • Michael Stopa
Debugging Pixel Streaming on CoreWeave with GDBServer
This article walks through the process of using GDBServer to remotely debug a Pixel Streaming application deployed to a Kubernetes cluster.
24 March 2022 • The TensorWorks Team
Press Release: TensorWorks Announces Support for AWS for Games
CAIRNS, Qld. – March 24, 2022 – TensorWorks announced support for the AWS for Games initiative from Amazon Web Services (AWS) to simplify the deployment of Unreal Engine Pixel Streaming applications at scale and empower developers to create a new generation of high-fidelity, interactive digital experiences in AWS.
16 February 2022 • Eugene McArdle and Aiden De Loryn
Building Windows Unreal Engine projects in a Kubernetes cluster
This article provides an overview of the efforts undertaken to add Windows support to Tekton Pipelines, thus enabling Windows builds for Unreal Engine projects in the Admiral CI/CD system.
23 October 2021 • Adam Rehn
Cloud-based solutions for Unreal Engine: get the white paper!
This post from the Unreal Engine blog discusses the collaboration between TensorWorks and Epic Games to enhance the cloud capabilities of the Unreal Engine, and presents a white paper that describes the official container support introduced in Unreal Engine 4.27.
30 July 2021 • Adam Rehn
Identifying application runtime dependencies
In this blog post, Adam presents a toolkit for identifying the runtime libraries and associated data that applications require in order to run correctly inside containers.