Blog

Key technical insights and details on the latest developments from the TensorWorks team.

23 October 2021 Adam Rehn

Cloud-based solutions for Unreal Engine: get the white paper!

This post from the Unreal Engine blog discusses the collaboration between TensorWorks and Epic Games to enhance the cloud capabilities of the Unreal Engine, and presents a white paper that describes the official container support introduced in Unreal Engine 4.27.

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30 July 2021 Adam Rehn

Identifying application runtime dependencies

In this blog post, Adam presents a toolkit for identifying the runtime libraries and associated data that applications require in order to run correctly inside containers.

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22 March 2021 Luke Bermingham

Investigation into custom Unreal Engine streaming solutions

An investigation into the feasibility of developing plugins that stream Unreal Engine inputs and outputs via protocols other than WebRTC.

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12 February 2021 Adam Rehn and Luke Bermingham

An open architecture for scalable Pixel Streaming

A proposal for an open, extensible and unopinionated backend architecture for deploying Pixel Streaming at scale.

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5 February 2021 Adam Rehn

WebRTC Stream Limits Investigation

An investigation into the limitations of the WebRTC protocol stack and the upper bounds on media streams and data channels.

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4 February 2021 Aidan Possemiers

Pixel Streaming for Linux: The Road to 4.25

In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.

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