Blog

Key technical insights and details on the latest developments from the TensorWorks team.

12 July 2024 Luke Bermingham

VR Pixel Streaming Support for Meta Quest 3 and Apple Vision Pro

TensorWorks reveals their latest advancements for Unreal Engine VR Pixel Streaming, support for the Meta Quest 3 and Apple Vision Pro.

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11 December 2023 Daniel Holden

Launch containers faster by enabling lazy pulling on your Linux EKS nodes with Nydus

This article walks you through enabling your EKS worker nodes with Nydus snapshotter support.

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1 September 2023 Michael Wallace

Introducing the Pixel Streaming Guide video series

This post presents our new Pixel Streaming video guide series, which is designed to serve as the most up to date source of information on how to use Pixel Streaming.

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13 March 2023 Adam Rehn

Bringing full GPU support to Windows containers in Kubernetes

For the first time ever, unmodified Windows containers running in Kubernetes can now make use of full GPU acceleration, with individual device allocation, multi-tenancy settings and automatic support for all graphics APIs (including rendering, compute, and video encoding / decoding).

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28 February 2023 Michael Stopa

Debugging Pixel Streaming on CoreWeave with GDBServer

This article walks through the process of using GDBServer to remotely debug a Pixel Streaming application deployed to a Kubernetes cluster.

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24 March 2022 The TensorWorks Team

Press Release: TensorWorks Announces Support for AWS for Games

CAIRNS, Qld. – March 24, 2022 – TensorWorks announced support for the AWS for Games initiative from Amazon Web Services (AWS) to simplify the deployment of Unreal Engine Pixel Streaming applications at scale and empower developers to create a new generation of high-fidelity, interactive digital experiences in AWS.

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