Posts tagged with "Unreal Engine"

Identifying application runtime dependencies

Posted by Adam Rehn on 30 July 2021

In this blog post, Adam presents a toolkit for identifying the runtime libraries and associated data that applications require in order to run correctly inside containers.

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Investigation into custom Unreal Engine streaming solutions

Posted by Luke Bermingham on 22 March 2021

An investigation into the feasibility of developing plugins that stream Unreal Engine inputs and outputs via protocols other than WebRTC.

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An open architecture for scalable Pixel Streaming

Posted by Adam Rehn and Luke Bermingham on 12 February 2021

A proposal for an open, extensible and unopinionated backend architecture for deploying Pixel Streaming at scale.

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Pixel Streaming for Linux: The Road to 4.25

Posted by Aidan Possemiers on 4 February 2021

In this article we explain how to get started with the 4.25 version of Pixel Streaming for Linux and discuss the challenges we overcame in developing it.

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Investigating Unreal Engine performance in Linux cloud environments

Posted by The TensorWorks Team on 27 January 2021

An empirical investigation into the performance characteristics of Unreal Engine workloads running in Linux cloud environments.

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